You are using an outdated browser and your browsing experience will not be optimal. Please update to the latest version of Microsoft Edge, Google Chrome or Mozilla Firefox. Install Microsoft Edge

February 3, 2017

Copyright Protection in Virtual Reality

Informed Counsel

Virtual reality (VR) describes a computer-generated simulation of a three-dimensional (3D) space, which allows users to feel as if they are exploring a physical environment. To achieve this effect, a user wears a headset that performs the dual functions of displaying the 3D images and blocking out physical reality. By tracking the movements of the user’s head, the displayed images may be adjusted to create the sense of being able to view an environment in 360 degrees.

The year 2016 was a watershed moment for virtual reality due to the release of several new VR systems for consumer purchase. Ranging from high-end systems, such as Oculus Rift, to inexpensive cardboard headsets designed to work with smartphones, there are now multiple options available for those interested in experiencing virtual reality firsthand.

While the rise of virtual reality thus far has been driven mostly by video games—exemplified by the recent release of the PlayStation VR headset—the investments currently being made by prominent tech companies signal that virtual reality will soon change the way we surf the Internet and engage with social media.

In addition, creative programs like Tilt Brush already offer artists new and unique ways to create genre-defying works in VR environments. As VR tools continue to improve and the number of VR adopters increases, there will be a marked proliferation of creative works in the VR context. For example, the Internet platform Second Life is a virtual world in which users explore and interact using avatars. Second Life has its own internal currency and a large market for “in-world” digital goods, including real estate, artwork, avatar clothing, and even pets. Strong protection for VR works will ensure that creators are incentivized to innovate in this new area.

This article discusses the applicability of copyright to virtual reality and some of the novel issues presented by intellectual property protection of VR works.

Copyright Protection

While virtual reality is still in its infant stages, artists are already finding that creating works in a virtual 3D space allows them to do things that were previously impossible. Virtual reality allows artists to “paint” using color and light, and incorporate motion and sound to create three-dimensional works that appear to float in the air. These creations defy categorization because they may combine elements of illustration, sculpture, music, and cinematography. In addition, the VR context allows users to interact with works in ways not possible in physical reality, such as by walking through an object to examine multiple layers.

The Thai Copyright Act B.E. 2537 (1994) was designed to be adaptable so that it could encompass new types of works. However, the Act does not explicitly provide for protection of creative works in virtual reality, which raises the question of whether such works are protected under copyright.

Section 6 of the Copyright Act specifies that a “[c]opyright work under this Act means a work of authorship in the form of a literary, dramatic, artistic, musical, audiovisual, cinematographic, sound recording, sound and video broadcasting work or any other work in the literary, scientific or artistic field whatever the mode or form of  its expression” (emphasis added).

The above language demonstrates that the Copyright Act is not limited to the technologies that were in existence at the time of drafting. As long as a new work can be classified as part of the literary, scientific, or artistic fields, and the work satisfies the other requirements of the Act, it will be protectable by copyright. Further, Thailand protects software under copyright law as a literary work. As VR works are represented by software, they will be protected by copyright regardless of the form they take.

While works are automatically protected by copyright upon their creation, rights holders should undertake recordation of their works with Thailand’s Department of Intellectual Property to establish prima facie evidence of copyright ownership and subsistence in the event they need to take legal action against an infringer.

Infringement

Copyright provides an associated bundle of exclusive rights for copyright owners, such as the right to reproduce, rent, assign, license, communicate to the public, and create adaptations or derivative works. Because VR works are protected under copyright, other parties may not make the above uses of a work without the permission of the copyright owner. The flip side of this is that a VR reproduction of a real-world work will also be considered infringement as a derivative work.

While we are still in the early days of virtual reality adoption, VR platforms should create clear Terms of Service stating that users may not use the platform to infringe the intellectual property rights of other parties. Users who violate these terms by creating infringing content may be blocked or removed from the service.

As adoption of virtual reality grows, VR platforms will also need to be protected against infringing uses of their services, much as user-generated content sites are today. If VR platforms allow users to interact with one another in virtual space via the Internet, VR platforms will fall under the broad definition of internet service providers (ISPs) found in the Copyright Act. Section 32/3 of the Copyright Act grants immunity to ISPs against infringing content placed on their services by other parties, provided that they comply with court orders to remove such content. This immunity should encourage VR platforms to allow robust innovation by their users without fear of being held liable for any infringing activity their users may undertake.

Enforcement

The intangible nature of VR works will make enforcement against infringing uses difficult, just as the Internet has presented numerous challenges for creators seeking to enforce their IP rights against online infringers. Jurisdiction over VR disputes will likely be tested early, and courts will have to determine whether to make jurisdiction dependent on the location of the creator, infringer, infringement, or servers hosting the virtual reality. These locations may be on opposite sides of the world, and each one will create different enforcement issues.

VR platforms can assist content owners by creating internal notification and removal procedures for infringing content. Creating these internal procedures will demonstrate the goodwill of the VR platform and encourage content creators to participate in virtual reality. Additionally, by creating dependable methods for removal of infringing content, content owners may protect their works while avoiding costly and lengthy litigation.

Outlook

Due to its ability to create the impression of visiting new worlds, virtual reality has the potential to transform areas as disparate as entertainment, education, and tourism. While we cannot predict the path that virtual reality will eventually take, the innovative ways that virtual reality is already being used demonstrate that new markets for creative VR works will continue to proliferate. VR works need to receive strong protection under intellectual property laws in order to encourage creators to adopt virtual reality as their medium of choice.

RELATED INSIGHTS​ 

April 10, 2026
Thailand has introduced new regulatory guidance requiring digital platform operators to adopt structured, transparent, and fair fee practices. On March 16, 2026, the Electronic Transactions Development Agency (ETDA) published Announcement No. DPS 2/2569, titled “Guidelines for Transparency and Fairness in Digital Platform Service Fee Determination,” issued under the Royal Decree on Digital Platform Service Business Operations B.E. 2565 (2022). The guidelines establish a framework governing how digital platform operators should set, disclose, and adjust fees charged to users and related service providers such as logistics and payment providers. Although framed as best-practice guidance rather than legally binding rules with explicit penalties, the guidelines carry regulatory weight under the royal decree and represent a significant step toward structured governance of digital platform fee practices in Thailand. The guidelines establish various transparency principles and divide fees into two distinct categories—compulsory and additional—with specific governance principles for each. Transparency Principles The guidelines recommend that digital platform operators adopt several transparency measures to ensure that users can fully understand the costs of using a platform. Fee catalog. All fees should be consolidated into a single, accessible location, which should include the fee name, definition, scope of covered services, calculation methodology, rate, billing period, and calculation examples. Minimum service disclosure. Operators should disclose the minimum service that users can expect, such as baseline visibility, product listing capabilities, access to transaction data, and back-end dashboard access. Price structure disclosure. Operators should disclose the categories of costs underlying their fees, such as system maintenance, cybersecurity, and operational costs. While exact cost figures need not be made public, operators should be able to provide numerical data to regulators upon request. Clear fee formulas. Fee calculations should be simple and easy to understand—for example, percentage of net sales, cost per order, or cost per product listing. Operators should
April 10, 2026
As digital commerce continues to reshape consumer behavior in Thailand, the Office of the Consumer Protection Board (OCPB) has been taking steps to review and update key regulations for online platforms. The OCPB has had a particular focus on addressing the risks posed by e-marketplace businesses—from misleading product information to fraudulent online transactions. Some of the regulator’s current legislative efforts related to Thailand’s labeling regulations as well as potential changes to the country’s law on direct sales and marketing. Proposed Changes to Consumer Protection Labeling Regulations On February 24, 2026, the OCPB convened a public hearing to review the Notification of the Committee on Labels re: Specification of Goods as Controlled Label Goods B.E. 2565 (2022) and its annex issued under the Consumer Protection Act. The closed-door session, which started the OPCD’s process of seeking feedback on the proposed changes, brought together representatives from government agencies, business operators, and consumer groups. The OCPB explained that its review of the labeling regulations aims to address regulatory gaps arising from evolving commercial practices, particularly the expansion of e-commerce and cross-border transactions. Authorities highlighted recurring issues involving product information that is unclear, incomplete, or potentially misleading in digital sales channels. The proposed revisions are intended to improve consumers’ access to accurate and complete product information, ensure that label disclosures remain relevant amid the growth of e-commerce, and strengthen protections against deceptive or misleading digital advertising. The review is being undertaken pursuant to the Consumer Protection Act B.E. 2522 (1979). As part of the initiative, the OCPB signaled a potential update to the categories of “controlled label products” as well as enhanced disclosure obligations for business operators, with the broader aim of promoting greater transparency, reinforcing operator accountability, and aligning Thailand’s labeling framework with current market conditions. The OCPB secretary general emphasized that
April 9, 2026
As part of its ongoing public consultation process for the development of new practical guidelines under the Personal Data Protection Act B.E. 2562 (2019) (PDPA), Thailand’s Personal Data Protection Committee (PDPC) held a two‑day public hearing on April 1–2, 2026. The hearing followed an online questionnaire and stakeholder engagement activities conducted in March 2026 and reflects the PDPC’s continued efforts to develop guidance that aligns international regulatory standards with Thai operational realities. The public hearing provided a forum for participants from both the public and private sectors to exchange views with the PDPC on the proposed guidance so that it responds to the needs of the business community while supporting effective and balanced enforcement of the PDPA. The PDPC emphasized that the consultation process is part of a wider policy objective to build trust in the convenient, secure, and internationally aligned exchange of data. Structure of the Consultation Process According to the PDPC, the initiative to develop the draft PDPA guidelines is being implemented through three core phases: Review of international best practices. The PDPC has conducted a comparative review of data protection guidance and regulatory approaches in jurisdictions with internationally recognized standards, including Singapore, the United Kingdom, the European Union (EU), and Japan. These materials are intended to serve as a reference point for developing practical recommendations across key subject areas under the PDPA. Identification of practical issues and challenges. To ensure that the guidelines respond to real‑world compliance challenges in Thailand, the PDPC has gathered views from a broad range of stakeholders across the public sector, the private sector, and the general public. This phase included focus group discussions and questionnaires aimed at identifying areas to provide organizations with greater clarity and consistency on regulatory expectations. Preparation of draft guidelines. Insights from the comparative study and stakeholder
April 3, 2026
On March 16, 2026, Vietnam’s Ministry of Public Security released a draft version of a new Decree on the Prevention and Combating of Cybercrime and High-Tech Crime to replace the currently effective Decree 25/2014/ND-CP. In the draft, the ministry has proposed a comprehensive regulatory framework aimed at addressing violations occurring within the cybersecurity domain, including measures related to intellectual property. Acts of Online IP Infringement Article 9 of the draft decree notably introduces specific provisions addressing online intellectual property infringement, with detailed lists of acts considered to constitute infringement in the online environment. Copyright and related rights infringement includes: Uploading or sharing works, performances, sound recordings, video recordings, broadcasts, computer programs, software, research, documents, theses, or other intellectual creations on digital platforms without the consent of the rights holder. Unauthorized livestreaming of copyrighted television programs, sporting events, or artistic performances. Uploading, sharing, storing, transmitting, or providing links to infringing works or digital content via websites, social networks, applications, or digital platforms. Providing or using software, tools, devices, or access codes to circumvent technological protection measures or evade lawful control mechanisms implemented by rights holders. Using artificial intelligence (AI) tools to replicate the ideas or structure of another person’s work without significant new creativity or without proper attribution, thereby causing damage to the original author. Industrial property infringement includes: Manufacturing, trading, advertising, or distributing counterfeit goods bearing counterfeit trademarks, geographical indications, or industrial designs, as well as goods infringing industrial property rights through online platforms. Unauthorized registration, appropriation, or use of domain names, account names, or digital identifiers that create confusion regarding the rights holder or the origin of goods or services. Producing, using, or offering for sale products containing all or part of a patented invention via online platforms. Advertising or introducing products with technical features or characteristics identical